Episode 25 – Psychology of Video Games

Episode 25 – Psychology of Video Games

00:00 / 1:45:07

Standing In Fire, Episode 25:

In which Tess, Militus, and Boom discuss 

Join us and call in at 702-625-1337 or tweet us @sifpodcast! 

Happy National Candy Corn Day!

Halloween Fun Facts brought to you by Good Housekeeping: https://www.goodhousekeeping.com/holidays/halloween-ideas/a35150/halloween-facts/

1. The holiday goes back more than 2,000 years.

Halloween all started as a pre-Christian Celtic festival called Samhain (which means “summer’s end”) held around the first of November. It celebrated the final day of the harvest and the crossing of spirits over into the other world. People in Ireland, the United Kingdom, and Northern France would ward off ghosts by lighting sacrificial bonfires, and, you guessed it, wearing costumes, according to History.com.

2. Trick-or-treating has existed since medieval times.

Back then, it was known as “guising” in Scotland and Ireland. Young people dressed up in costumes and asked for food or money in exchange for songs, poems, or other “tricks.” Today, the tradition has morphed into children to getting dressed up and asking for candy.

3. Some Halloween rituals used to involve finding a husband.

During the 18th century, ladies would follow Halloween traditions that would “help” them find a romantic match. According to History.com, women would: Throw apple peels over their shoulder hoping to see their future husband’s initials, competitively bob for apples at parties because the winner would be the first to get married, and stand in a dark room with a candle in front of a mirror to look for their future husband’s face. Thankfully, those traditions have died out.

4. Immigrants helped popularize the holiday in the U.S.

When the Irish fled their country in the 1840s due to the potato famine, they brought their Halloween traditions with them. By the 1920s, the holiday the mischief reached an all-time high. Some believe community-based trick-or-treating became popular in the 1930s as a way to control the excessive pranksters.

7. Americans spend about $86.79 on Halloween every year.

That includes Halloween decorations, candy, costumes, and cards by the NRF definition. (If you’re curious how that compares to Christmas, Americans spent an average of $1,007 on winter holidays in 2018.)


Contact Us (Tess)

Website:  stopstandinginfire.com 

Email:  stopstandinginfire@gmail.com

Twitter:  Reach out to us as a show @sifpodcast, Boom at @boomtaplive, Militus @OldMilitus, or   

              Tess @DebuffThis

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Phone: (Tess Jingle) 702-625-1337

Phone Calls, Texts, and Tweets

Segment 1: Pantheon Patient 

Tess-I had so much fun this week! I played some WoW (both Classic and Retail) and finished off the Diablo 3 season with my Witch Doctor. I’m pretty much done at Slayer right now, but I should still get to Champion level, at least. ANd I want to hear about Boom’s experience with Outer Worlds, because it sounds really fun, even if it is 1st person (which I loathe). 

Militus- Classic wow! All day Eerrrrrry day. 🙂

Boom-  Played Outer Worlds, Division 2 and then some WoW…Retail.  

Segment 2: NEWS

The Psychology of Video Games; Podcast 43: Dungeons, Dragons, & Psychology

Podcast notes. Enter enter

The three minute mark includes a statement about like-minded individuals that’s very important.

Use of NPC characters in the campaign to help patients deal with relationships and demonstrate assertiveness.

Arby’s commercial ?

Building in the importance of planning and strategy of life skills into the campaign. Executive function and attention. Terry speak to this.

 As I listen to the podcast, I wonder what is the benefit of role-playing a character that is the antithesis of your own identity and personality.

 The discussion about confidence reminds me of test. How are you always talk about in World of Warcraft for example you feel a lack of confidence. However when you talk about DND the confidence you exude is amazing. I wonder how we could bridge that gap for new games like pantheon? More autonomy in creating your character?

Psychology at the table series on YouTube give it a watch.

Lost mine is a fan delver dungeons and dragons starting campaign

At one point in the podcast the dungeon and dragons therapist says that her characters are part of her. Do we each see that in our characters that they are part of us?

Passive aggressive behavior in social dynamics in the guild. Fascinating to think about how one or two players creating this harmony can be treated like a child or ignored or treat or possibly or aggressively.

Is it not fascinating that there are parallels between table top and online video games in the fact that people don’t wanna lead groups or at times it is difficult to find a group to play with. That is just fascinating to me.

  RPG research.org definitely go check out the site

Meetup.com. Very cool.

Support us by giving us a follow and sub on Twitch!
https://www.twitch.tv/standinginfirepodcast Reach out to us as a show @sifpodcast, Boom at @boomtaplive, Militus @OldMilitus, or Tess @DebuffThis

Shout Outs

Shout out to Nick that talked me into playing retail since I was so far behind in Classic.  Back to enjoying that game. Next week we will be coming live with Punk and Def of Battle Ax Theater, we will listen live to the stream from VR and then have our comments immediately following.  It will be a very fresh take.  

End of show Credits

Jeremy W  www.oak-production.com

SPEAK OF THIS TO NO ONE https://www.youtube.com/watch?v=1A0J9bdf1Zo